Oddball Game of the Month is back for July!
Despite this minor detail, July’s game is Company of Heroes 2
Oddball Game of the Month is back for July!
Despite this minor detail, July’s game is Company of Heroes 2
It’s been a busy month of preparing for life-changing events and I unfortunately haven’t had time to dig into Steam’s less well known offerings.
…So this month, we’re breaking all of the (arbitrarily decided and never fully explained) rules and kicking it retro!
May’s oddball game is Dark Sun: Shattered Lands.
Released back in 1993 by the now extinct Strategic Simulations Inc., Shattered Lands was the first true RPG-style game I ever played and probably the one I’ve had the most fun with. I’ve beaten it many times over the years and recently kicked it back up again thanks to GOG.com.
Based on the Dungeons & Dragons Dark Sun campaign setting (2nd Edition ruleset, for those that know what that means), Shattered Lands is a turn based game in which you play as a party of 4 slaves forced to become gladiators.
The world of Athas has been brought to the brink of destruction by the careless and excessive use of magic. The setting is one of desolation and desperation, where people struggle to find water and resources such as metal are scarce. Monsters are everywhere.
Your basic goal is to escape captivity and organize an army of freed slaves to fight off the forces of Draj and its evil sorcerer-king Tektuktitlay.
One of the reasons I still enjoy Dark Sun is the fairly simplistic, fast paced combat. The graphics are definitely bad by modern standards; in fact, they weren’t great for the time. That said, they are still serviceable for the most part, but are prone to some pretty bad glitches. The entire game is plagued with bugs, which is a definite annoyance.
I personally found the weapon/armour statistics confusing for a long time as I have never really participated in Dungeons & Dragons, but they are true to form.
If you’ve never played it and are in to classic CRPGs, give it a look on GOG.com. The hardcore CRPG players may find it too simplistic by today’s standards, but it’s some good fun.
As a side note, the sequel (Wake of the Ravager) is on GOG as well. It’s more of the same, but the bugs are magnified ten fold to the point of borderline unplayability. Unfortunate.
Welcome to the last day of April – the perfect day to discuss yet another oddball game.
April’s game is Aragami.
Aragami (or as I like to call it, “Japanese Dishonored”) is a third person game developed and published by indie studio Lince Works. You play as a vengeful spirit summoned from beyond the grave. In essence, you are a ninja assassin who can manipulate the shadows tasked with destroying an army of light wielders.
The strength of this game lies in the interesting use of light and shadows. You can teleport short distances, but only into a shadow. Spend too much time in the light, and your “shadow essence” (essentially your mana) will drain. Spend time in the shadows, and it will recover.
You also gain other shadow abilities that help you through your bloody journey, such as the ability to create shadows wherever you want or throw kunai. However, unlike many other stealth/assassination games, you cannot engage in hand-to-hand combat when detected, as a single swipe of a light-empowered blade spells the end of our shadowy protagonist.
Now let’s talk about the downside – the repetitiveness. You will basically be doing the same mission against the same enemies over and over without too much variation. It’s a fun game to play, but in its 5 or so hours of game time, it will grow a little old.
The story is also intriguing, but nothing to write home about. It’s somewhat predictable.
The final boss fight also introduced multiple crashes on my system mid-fight, which was frustrating. I don’t know if this is common or not.
In conclusion, there’s still 4-5 hours of fun to be found here for around $20. If you like stealth games or want an interesting variation on Dishonored, give this one a go…especially if you can get it on sale.
Another month draws to a close, and with it comes another oddball game experience.
March’s Oddball Game of the Month is Offworld Trading Company.
Developed by Mohawk Games and published by Stardock Corporation (gurus in the world of strategy games on a grand scale), Offworld Trading Company is a bit of a different animal. While it’s using a hex-based system similar to games such as Civilization, it operates in real-time. The biggest change from normal RTS games is that it centers around corporate strategy rather than military. You won’t be commanding battalions of tanks to destroy your enemies with reckless abandon, but rather carefully use corporate espionage and hostile takeovers.
The setting is a futuristic Mars where humanity has begun forging colonies. You, as a massive corporate entity, are charged with building resource gathering and manufacturing infrastructure on the new planet.
The game’s matches revolve around quick expansion and earning enough money through various means to buy out your competitors. You are given a number of “claims” to use on individual tiles on the map to be able to build mines, greenhouses, or whatever you’d like there. You can stake these claims anywhere on the map, but be warned – the further your claim is from your base, the slower and more expensive it is to make use of.
Resources are listed on your heads up display, complete with incoming and spending numbers. Resources that you are using but not producing enough of will drain your economy pretty fast, so it’s important to become as self-sufficient as possible pretty early. If you create more of a resource than you spend, you can stockpile it and sell it for cash or ship it off world to create additional income.
The main thing to keep an eye on is the stock price of all players. This increases and falls as one might expect, and will determine the cost to eliminate opponents via buyouts or how close your opponents are to doing the same to you.
One of the key components of the game is the black market, which gives you the ability to purchase devious items or abilities to be used to undermine your opponents – from inciting labour strikes all the way up to underground nukes to destroy resources.
Another feature is the patent system. Once you build a patent office, you can research helpful technologies that only you can use. For example, you can buy the patent for teleportation which allows you (and only you) to forego shipping costs from your mines and manufacturing plants and simply teleport goods to your base.
There is also an auction mechanic that occurs every once in a while which pauses the game as players bid on whatever is up for sale, be it a claim or a black market item. This mechanic can get tiresome if you have little interest in the item, but fortunately the game allows you to skip over it when playing against AI opponents.
The game has a skirmish mode and a campaign, but you cannot play the campaign until you’ve one at least one skirmish. The campaign mode is really more of a series of specially restricted skirmishes with the overall goal of becoming a financial superpower on red planet.
Overall, I really enjoyed Offworld Trading Company for its rather unique take on a hex-based strategy game, but I will say my interested waned more quickly than I expected. There isn’t a ton of variation in what you do from match to match. While I don’t really have a complaint there, I found the lack of an interesting storyline to follow in addition to the fairly repetitive nature of the matches meant I wasn’t as invested as I could have been.
Therefore, I must conclude that the normal price of this game at ~$40-$45 is too rich for my blood. However, on sale, I recommend picking this up if you’re into strategy games and want to try something totally different.
If you recall last week’s discussion, we touched on the pros and cons of 21:9 gaming.
Now, as promised, let’s take a brief look at my test subject – the Acer Predator X34.
The X34 comes with all the fixings: a crisp 34” IPS panel at a respectable 4ms response time, 3440×1440 resolution, a 100Hz refresh rate, NVIDIA G-Sync and (most importantly) LED underlighting so you get that nice glow in a few colour options. It also comes with that “enthusiast” level price tag at roughly $1,700 CDN. While I got mine on sale for $1,500, that’s still a hefty blow to the wallet.
Acer went for a minimalistic metallic look that I personally find very attractive. It saves on desk space while looking impressive, although it lacks that traditional “gamer” look like ASUS’ ROG Swift lineup of competitors if you’re into that sort of thing. The only really flashy thing about the aesthetic is the red “Predator” branding and logo on the bottom bezel. The top and side bezels are pleasantly thin.
The back features an HDMI port, a DisplayPort, and a USB hub.
While the monitor itself is almost as impressive as the MSRP, there are a few flaws with the design. Most notable is the menu system. While my previous ASUS monitor used a very intuitive single control, Acer has decided to annoy customers by using the most convoluted and impractical 4 button system I’ve ever had the displeasure of using.
In terms of quality control, I haven’t had any issues over the year I’ve had it so far with one exception: one of my LEDs beneath the bottom bezel produces a lovely shade of blue while attempting to do its best impression of white. A fairly minor detail, overall.
Gaming on this monitor is a pleasure, but is it worth the astronomical financial impact?
In hindsight, while the experience is a fantastic one I think the asking price may be too large. If you’re looking for a entry into epic 21:9 gaming, I recommend scoping out a 2560×1080 monitor instead due to their more reasonable (albeit still very high) asking price.
However, if you are looking for that tip top tier and can deal with a menu system that makes you want to hurl the monitor across the room on the rare occasion you need to fiddle with it, the Acer Predator X34 is a good choice.
It’s also one of only a few choices.
Greetings, PC gaming fans!
Has your curiosity ever been peeked by the legend of the 21:9 gaming monitor? Mine was, and that’s why I picked one of those beauties up a little while back: an Acer Predator X34. I will hopefully be doing a more in depth review for the X34 on Wednesday, so stay tuned if you’re interested in my thoughts on that specific monitor.
Like most PC gaming technology that is not widely adopted (looking at you CrossFire/SLI), 21:9 gaming comes with more than its fair share of technical glitches and compatibility problems. Many games (especially older ones) don’t support 21:9 resolutions, meaning you will get black bars on the sides of your screen. Some games or other applications are so adamantly against 21:9 that they will oddly distort or even crash, although these cases have be few and far between in my experience.
Sometimes, even when the game runs at 21:9, it does so in a distorted state that can cause difficulties with the in-game UI or (most annoyingly for me as someone who has some problems with motion sickness) frame of view. On several occasions, I’ve had an FOV that looks decent in 16:9 become nauseatingly restrictive in 21:9. Most recently, I’ve had some issues with Mass Effect: Andromeda, which supports my 3440×1440 resolution during most of the game, but awkwardly cuts to a 16:9 aspect ratio during some cutscenes and dialogue.
Now there are some applications that can help mitigate these negatives. I’ve personally taken to using a free (donation optional) app called Flawless Widescreen. Running this app in the background helps smooth out some of the above issues (in some cases including 21:9 support in its entirety), but can’t correct all glitches than might occur. Even if you leave it in its native resolution, it can increase the FOV or other hard-to-find options in some games.
There’s one more potential negative to 21:9 monitors, and it’s a big one: the price. 21:9 monitors tend to cost a pretty penny more than their 16:9 brethren.
So you may be asking yourself, why would I want to go through this hassle?
Well, you may not….but a 21:9 monitor comes with some great benefits as well. First off, you get a tremendous amount of desktop area. Second, a game that runs 21:9 well is the best gaming experience I’ve had. It feels more like being in the middle of the action, and less like simply watching the action from afar. In my mind, a widescreen monitor is preferable to a dual monitor setup thanks to the lack of a bezel.
The question becomes, are you willing to endure more and pay more for this experience, or would you rather stick to good ol’ 16:9?
For me personally, the hassle is more than worth the end results. To be clear, I don’t really mind the black bars on the side if the game doesn’t support 21:9. I also enjoy the ability to run a game at full 1080p in windowed mode while doing other things on my desktop at the same time. The only part that trips me up is the price….which for me personally ended up being substantial.
Let me know what your stance is or any questions you may have in the comments below.
Welcome to a snowy Tuesday here in Canada, and what a perfect day it is to talk about some tech news!
In what I would professionally classify as “very cool, dude!” (the term’s a bit technical, I know), IBM has announced that they’ve discovered a way to store a 1 or a 0 in a single atom. Previously, “atomic storage” meant that the use of patterns of atoms to create readable data.
The science behind it is a bit beyond my expertise, but essentially IBM uses a scanning tunneling microscope (STM) to hit a Holmium atom with electrons, causing it to change spinning state. The spinning state can then be read by the STM, letting it represent a 1 or 0.
This level of storage opens up possibilities for the future, such as smaller drives or very high capacity drives. However, this is still in a very early stage. They have reportedly had trouble with thermal energy causing spontaneous loss or flipping of the spin.
They are still investigating different atoms, clusters of atoms, or small molecules for more stability, but either way we’re talking early stages of what could be a digital storage revolution.
The key there, of course, is “early stages”. I wouldn’t expect anything to come out of it any time soon, but still….the potential is there.